Doug
Weeeelll, I am kind of rubbish at schedules, I have to go with the flow when I am in the mood for one set of rules or another, but it will be this year.
Cheers
Rich
well many thanks :) and congrats to Rich for the Award :clap:
Those interested in Impetus can dowload for free the "soft version" Basic Impetus here www.dadiepiombo.com/basic2.html
Congrats Richard - clear winner in the PMT poll. I guess people are warming (at last) to your cheeky British chappy wargaming style.
I certainly think the extra effort you've put into the production has paid dividends.
Another Q for you Rich - how far back could Sharp Practice go? I've been reading up on a few ECW skirmish level actions & wondering if SP would be suitable - talking about say 100 men a side maximum. Or is In the Buffe going to cover that size of action?
Etranger, no mate, it really only goes back as far as the 1740's as there are no rules for pikes and the likes.
HOWEVER, I am currently working on an ECW variant that will cover actions of between thirty and up to 150 figures per side. All of my research into the ECW tells me that the classic action was in fact a small localised punch up, so that is what I am looking to model here. This is NOT In the Buff which will be for larger battles.
Cheers
Rich
Thanks Rich, that was quick! I thought that was likely to be the case. Another set of rules to save up for!
There were a lot of those small actions weren't they, and even notable figures like Prince Rupert seem to have featured in them.
Rich, in another thread you said you had rules for shot guns for Through the Mud and Blood, for us 1938ers, what are they?!
Dave
Sorry for the delay replying.
Okay, my reasoning here is that shot guns, sawn-off and otherwise were specifically used to clear trenches in the Great War, hence the term trench-brooms. In ECW3 I can see them being used in a more normal "shoot the damned peasant" sort of way (quite rightly so). So we use the following.
Up to 12" = close range. 3D6 when firing, add +1 on the to hit roll
12" to 18" = long range. 2D6 when firing, ass +1 on the to hit roll
Also SMGs were somewhat more developed by 1938 than they were in 1918 so we represent them differently (in other words they do have ranged fire capability).
Up to 12" = close range. 4D6 firing, +1 to effect dice (not to hit)
12-18" = long range. 3D6 firing, +1 to effect dice
To clarify the difference between the +1's above. With the shotgun you add the +1 to the dice when rolling to hit, so at long range with a shotgun you are hitting on 4,5 and 6. Whereas at long range with an SMG you hit on 5 or 6 but when rolling for effect of hits you add +1.
Hope that is clear.
Cheers
Rich
Etranger
You are demaned right, small actions are really the order of the day, pitched battles a rarity. Even if you look at battles such as Powick Bridge that are rated as "battles" these are really little more than skirmishes.
I want to create something where you can use the rules with a 1:1 figure:man ratio, or apply something more abstract like maybe 1:5 and do smaller battles that actually feel like period engagements.
Cheers
Rich
So could you run a small scale seige using those rules Rich-nothing too grand a small fortified manor perhaps?
Yes thats the sort of thing I had in mind Rich. I was reading up on the assault on South Shields fort by the Scots in 1644. A garrison of 100 men (supported by no fewer than 5 gunnes!) with the fort stormed by a forlorn hope equipped only with swords & backed up by more conventionally equipped infantry to a total of 140 or so men. Eminently wargamable as a 1:1 action & fitting your description Brian!
Brian - Exactly right. Perfect for local campaigns.
I have read a lot on the Civil War in Cheshire and what struck me was just how many local punch ups there were that were far more interesting than just doing the big battles. Troops like Dragoons really come into their own in games like that.
Rich
Etranger. Right. Now all I have to do is write the bloody things...
:isaidwhat: