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Houses/3

 
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ochoin
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Joined: 16 Nov 2006
Posts: 1779
Location: brisbane, OZ

PostPosted: Sat Jun 27, 2009 2:14 pm    Post subject: Houses/3 Reply with quote

I was talking to a gaming friend about houses (see topics below) and he raised the pertinant point, "What are you going to do about destroyed buildings?"
As he is quite a dab hand at using howitzers to burn down my strongpoints I guess I should consider this.
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donald
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Big Dave
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Joined: 30 Sep 2006
Posts: 2415
Location: hull

PostPosted: Sat Jun 27, 2009 6:33 pm    Post subject: Reply with quote

Plenty of people make ruins, I have some based up ready to replace destroyed houses on table.
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Etranger
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Joined: 03 Oct 2006
Posts: 4091
Location: e-space

PostPosted: Sun Jun 28, 2009 5:40 am    Post subject: Reply with quote

Ruins can be fairly straight forward - a few walls & some rubble will give you at least an indication of the former building. They can be reasonably ornate - my reply on the other thread showed the Airfix Strongpoint as an example. Ideally I'd use ruined versions of all my buildings but it's not likely to happen yet - in the meantime a few generic ruins will have to do.

Some commerical terrain companies (Miniature Building Authority for one) have buildings that 'break down' to leave a ruined version behind. IIRC Paper Terrain also provides a ruined version as part of their product. There are plenty of other ruins commerically available.
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